SXSWi 2010: Leaving the Mouse Behind with Touch Interfaces


Touchscreens have been around for a while now. We've become used to them thanks to the wide array of small and personal mobile devices we carry on our pockets, manipulating them to open and close windows, zoom in and out on maps, and bring data to life as we move, swipe, hold, and press pixels. No longer do we have to think about interacting with computing devices with one single point of interaction. And no longer are we limited by a stylus, a mouse, or even a keyboard. Today, our fingers give us access to a wealth of digital information that we could only imagine decades ago.

While the mouse is still the main way in which we talk to the desktop, but that is certainly starting to change. I'm not saying the mouse is going away, but it's starting to feel old, tired, and full of limitations. Its only a matter of time before all screens are controlled by our touch, and new and exciting applications that are manipulated by two, three, four or more points of interaction become the norm, not the exception.


Watch the various videos in this post to see the Microsoft Surface and Windows Phone 7 Series in action, as well as parts of the SXSW Interactive 2010 presentation "That Game Feels Nice: Tomorrow's Touch Interaces" about Win7 touch games by Microsoft's Amish Patel and Fuel Industries' Philip Glofcheskie.

 





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