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	<title>Social Nerdia &#187; gaming</title>
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		<title>Everloop Co-Founder &amp; CEO Hilary DeCesare talks about Tween Social Networking, Education Gamification and Facebook</title>
		<link>http://socialnerdia.com/index.php/2011/06/everloop-co-founder-ceo-hilary-decesare-talks-about-tween-social-networking-education-gamification-and-facebook</link>
		<comments>http://socialnerdia.com/index.php/2011/06/everloop-co-founder-ceo-hilary-decesare-talks-about-tween-social-networking-education-gamification-and-facebook#comments</comments>
		<pubDate>Thu, 02 Jun 2011 05:03:56 +0000</pubDate>
		<dc:creator>Esteban Contreras</dc:creator>
				<category><![CDATA[entrepreneurship]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[everloop]]></category>
		<category><![CDATA[looping]]></category>
		<category><![CDATA[privacy]]></category>
		<category><![CDATA[safety]]></category>
		<category><![CDATA[security]]></category>
		<category><![CDATA[social networking]]></category>
		<category><![CDATA[tween]]></category>

		<guid isPermaLink="false">http://socialnerdia.com/?p=4011</guid>
		<description><![CDATA[Privacy and safety have always been key issues in social networking, especially when it comes to children. While Facebook&#8217;s terms and conditions say that kids under 13 aren&#8217;t allowed on the site, no one is going to stop a 12 year old from claiming that she was born a year earlier. To make things easier [...]]]></description>
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<p><a href="http://socialnerdia.com/wp-content/uploads/2011/06/socialnerdia_hilarydecesare_ceo_everloop_tween_network.jpg"><img class="picture_right" title="socialnerdia_hilarydecesare_ceo_everloop_tween_network" src="http://socialnerdia.com/wp-content/uploads/2011/06/socialnerdia_hilarydecesare_ceo_everloop_tween_network.jpg" alt="" width="140" height="177" /></a>Privacy and safety have always been key issues in social networking, especially when it comes to children. While Facebook&#8217;s terms and conditions say that kids under 13 aren&#8217;t allowed on the site, no one is going to stop a 12 year old from claiming that she was born a year earlier. To make things easier for parents and provide a place for 8-13 year olds to connect, <strong><a title="Everloop" href="http://www.everloop.com" target="_blank">Everloop</a></strong> is a site that &#8220;creates a privacy loop around kids&#8217; connections.&#8221; Below is my interview with <strong><a title="@everloopmom Hilary DeCesare" href="http://twitter.com/#!/everloopmom" target="_blank">Hilary DeCesare</a>, </strong>co-founder and CEO of this social network for tweens.</p>
<p><strong><span style="color: #000080;">1. What benefits does Everloop provide to tweens that may be too young for Facebook and too old for Club Penguin?</span></strong></p>
<p>Online, tweens want fun while parents want safety, and Everloop delivers both. With more than 600 million Facebook users across the world, social networking site has changed the way people communicate and share information. Everloop has created a unique age-appropriate social media experience by interconnecting customized micro-social networkscalled “loops”. Loops featured on Everloop include community loops of common interest (art, science, culture, reading, sports, fashion, etc.). <strong>Social “looping” was specifically designed to allow tweens to share, communicate, and collaborate discretely with their friends while online.</strong></p>
<p><img class="picture_right" title="socialnerdia_everloop_screenshot" src="http://socialnerdia.com/wp-content/uploads/2011/06/socialnerdia_everloop_screenshot.jpg" alt="" width="150" height="113" />The site also features creative applications, music, games, videos, photos, animation, user generated content and other integrated online experiences. No other social platform on the market today offers as many real-time communications, content-sharing, and collaboration features designed specifically for tweens.</p>
<p><strong><span style="color: #000080;">2. What are some of the things that these kids are most interested in doing in social networks? </span></strong></p>
<p>We’ve found that <strong>kids love sharing content with each other</strong>, chatting, playing games, creating groups and using technologies that are similar to those being used by their older siblings and parents.</p>
<p><span style="color: #000080;"><strong>3. Today&#8217;s tweens are growing up surrounded by technology and social media. It&#8217;s all very normal to them. What kinds of things do you think they will expect from the websites of the future?</strong></span></p>
<p>I think kids expect and deserve a lot of the same tools adults use and that’s why we offer many similar features provided by major social networks. <span id="more-4011"></span>Unlike many other tween platforms, we don’t deny them these exciting technologies they’ve become familiar with, we enhance them to become safer and more enriching for younger audiences.</p>
<p><strong><span style="color: #000080;">4. What are your thoughts on the gamification of education? </span></strong></p>
<p>There is definitely a place for play in education and we’re eager to see how social networking can contribute to that intersection of gaming and learning. Since computers entered the classroom, gamification has taken many forms, from spelling, math and typing challenges to geography and more. <strong>What we’re now calling “gamification” brings it to another level through social interaction and mobility</strong> and it’s a natural way to get kids thinking strategically as they aim to “win” their educational challenge or get the right answer.</p>
<p><strong><span style="color: #000080;">5. You offer self-serve tool options for companies, organizations and brands. Are you already working with any schools <span style="color: #003300;">and </span></span></strong><strong><span style="color: #003300;">brands?</span></strong></p>
<p>Yes, we have relationships and programs with a leading supplier of digital content for schools and with top brands such as Mad Science and Simon and Schuster.</p>
<p><span style="color: #000080;"><strong>6. What happens when Everloop tweens get older. Does Everloop grow with them or is Everloop just an in-between social network? </strong></span></p>
<p>We are working on a tool that enables Everloop tweens that grow with the platform to <strong>export and transfer their content and memories to 13+ social networks.</strong></p>
<p><span style="color: #000080;"><strong>7. How do you keep the wrong people from coming into Everloop?</strong></span></p>
<p>Everloop has the most comprehensive, safe, and fully COPPA-compliant social network designed and<strong> built specifically for tweens age 8-13 in the marketplace today.</strong> While competitive social networks such as Imbee, GiantHello, and whatswhat.me offer a subset of these tools, none offers full suite and level of sophistication that Everloop employs.</p>
<p>We approach security from 3 perspectives: Secure Sign Up, Parental Monitoring, and Moderation.</p>
<p>1. Secure Sign Up: We have developed a process where <strong>any kid can sign up without parental approval but cannot interact or post to any member</strong>. Parents are immediately involved upon sign up.</p>
<p>2. Parental Monitoring: Using our Privacy Panel,<strong> parents have the ability to see incoming/outgoing email, friend requests/acceptances, group activity and Evercredit purchases</strong>.</p>
<p>3. Moderation:<strong> </strong>Everloop applies a 3-prong-approach to moderation, including 1) Everloop uses the Crisp NetModerator U13 moderation and profiling system for social environments. Crisp Thinking is the world’s leading expert on child safety online and designer of NetModerator and provides world class automated moderation technology for posts, groups, IM Chat, email and SMS. 2) an internally developed UGC/Messaging human moderation tool. 3) empowers kids to identify communication that does not feel right or even un-friending members.</p>
<p><span style="color: #000080;"><strong>8. What can parents do to protect their kids online while also encouraging them to connect with friends?</strong></span></p>
<p>Outside of Everloop, <strong>parents should educate themselves on the risks involved in adding their children on Facebook. It’s illegal for a reason</strong>. Parents should also be aware of COPPA-compliance and seek platforms that adhere to those safeguards to maintain secure Web experiences for their kids. Parents don’t have to deny their kids Internet use, they just need to monitor and participate in their activities to ensure that they’re learning how to be good netizens.</p>
<p>On Everloop, p<strong>arents control and set their Privacy Panel to monitor their child’s activities and are alerted of actions</strong> through email, SMS/text message, or on their Privacy Panel’s dashboard.</p>
<p><span style="color: #000080;"><strong>9. Bonus: Any advice for future entrepreneurs?</strong></span></p>
<p>As with any endeavor, it’s essential to build a product or company that fills a void and provides vital resources for an underserved need. Focus. Live, breath, run your company around specific focus area. Every member of the team needs to all be on the same page or distractions will kill the business.</p>
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		<slash:comments>2567</slash:comments>
		</item>
		<item>
		<title>Badgeville CEO Kris Duggan on Loyalty, Game Mechanics, and Launching at TechCrunch Disrupt</title>
		<link>http://socialnerdia.com/index.php/2010/10/badgeville-ceo-kris-duggan-on-loyalty-game-mechanics-and-launching-at-techcrunch-disrupt</link>
		<comments>http://socialnerdia.com/index.php/2010/10/badgeville-ceo-kris-duggan-on-loyalty-game-mechanics-and-launching-at-techcrunch-disrupt#comments</comments>
		<pubDate>Fri, 29 Oct 2010 08:04:12 +0000</pubDate>
		<dc:creator>Esteban Contreras</dc:creator>
				<category><![CDATA[analytics]]></category>
		<category><![CDATA[brand]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[entrepreneurship]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[social networking]]></category>
		<category><![CDATA[badgeville]]></category>

		<guid isPermaLink="false">http://socialnerdia.com/?p=3780</guid>
		<description><![CDATA[  Kris Duggan is the CEO of Badgeville, a social rewards and analytics platform. The company was officially announced at this year&#8217;s TechCrunch Disrupt event, where it won the &#8220;Audience Choice Award.&#8221; 1. What&#8217;s the story of Badgeville and what&#8217;s your vision for the company?    We make it possible for any web or mobile [...]]]></description>
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<div><strong> </strong></div>
<div><strong><img class="picture_right" title="badgeville_techcrunch_krisduggan_ceo_socialnerdia" src="http://socialnerdia.com/wp-content/uploads/2010/10/badgeville_techcrunch_krisduggan_ceo_socialnerdia.jpg" alt="" width="199" height="136" /></strong></div>
<div><strong><a title="Kris Duggan on Twitter" href="http://www.twitter.com/kduggan" target="_blank">Kris Duggan</a></strong> is the CEO of <strong><a title="Badgeville" href="http://www.badgeville.com" target="_blank">Badgeville</a></strong>, a social rewards and analytics platform. The company was officially announced at this year&#8217;s <a title="TechCrunch Badgeville Kris Duggan" href="http://techcrunch.com/2010/09/27/badgeville/" target="_blank">TechCrunch Disrupt event</a>, where it won the &#8220;Audience Choice Award.&#8221;</div>
<div></div>
<div><strong><span style="color: #000080;">1. What&#8217;s the story of Badgeville and what&#8217;s your vision for the company?</span></strong></div>
<div><strong><span style="color: #000080;"> </span></strong></div>
<div><strong><span style="color: #000080;"> </span></strong>We make it possible for any web or mobile publisher to reward users for behaviors that align with business metrics — site visits, pages read, photos uploaded, comments posted, links shared, and more. From the very beginning we wanted to design a clean API and turnkey widgets that could track and reward any behavior that occurs on a web or mobile site. We always wanted to include elements of game mechanics, but didn&#8217;t want to just add a game layer on top of a website. Instead, <strong>we see our offering as an interactive and real-time loyalty program</strong>.</div>
<div>Our vision for the company, which is largely a reality right now, is to partner with customers across many different verticals (publishing, travel, education, health/fitness, retail/ecommerce, and other sites with some community aspect) and continue to innovate in helping web managers increase user engagement and loyalty.</div>
<div></div>
<div><strong><span style="color: #000080;"><span style="color: #000080;"><a href="http://socialnerdia.com/wp-content/uploads/2010/10/badgeville_logo_socialnerdia.jpg"><img class="picture_right" title="badgeville_logo_socialnerdia" src="http://socialnerdia.com/wp-content/uploads/2010/10/badgeville_logo_socialnerdia.jpg" alt="" width="163" height="126" /></a></span>2. How would you define &#8220;engagement&#8221; on the web and why is it so important to have highly engaged audiences?</span></strong></div>
<div><strong><span style="color: #000080;"><br />
</span></strong></div>
<div id="_mcePaste">&#8220;Engagement&#8221; on the web means different things for different sites. For one site, engagement may be based on how many times a user returns to a site to shop for a product, and how long they spend on that site. For another site &#8220;engagement&#8221; might mean how many videos a user uploads to a community, or how many &#8220;liked&#8221; comments he posts. For any site, it&#8217;s imperative to have highly engaged audiences. Many quality sites obtain a certain level of traffic through SEO and other techniques to pull visitors into the site, but once they&#8217;re at the site, how do you keep them around and coming back? <strong>Adding social reward mechanisms to a site provides a quick and easy way to increase engagement</strong> in line with any web manager&#8217;s business metrics.</div>
<div> <span id="more-3780"></span></div>
<div><strong><a href="http://socialnerdia.com/wp-content/uploads/2010/10/badgeville_feature_points_socialnerdia.png"><img class="picture_right" title="badgeville_feature_points_socialnerdia" src="http://socialnerdia.com/wp-content/uploads/2010/10/badgeville_feature_points_socialnerdia.png" alt="" width="198" height="122" /></a><span style="color: #000080;">3. Game Mechanics (points, badges, achievements, leaderboards) have become increasingly popular. Are you taking all the different &#8220;technographics&#8221; into consideration or is Badgeville tailored for super users and advocates?</span></strong></div>
<div><strong><span style="color: #000080;"><br />
</span></strong></div>
<div id="_mcePaste">&#8220;Games&#8221; tend to have winners and losers, and this is why we don&#8217;t see Badgeville&#8217;s offerings as games. While if you really want your site to have winners and losers, you can do that with Badgeville&#8217;s highly-customizable API, for the most part, <strong>we recommend that the implementation lets all your visitors be winners</strong>. Part of the story is rewarding super users and advocates, and making them feel special as they continue to promote your brand. But another part of the story is rewarding new users and casual visitors for the actions they take on your site, and introducing them to a community of peers who are also taking these actions. In doing so, you&#8217;re more likely to convert your casual users to advocates and your first-time visitors into casual users, and so on.</div>
<div></div>
<div><strong><span style="color: #000080;">4. Can you integrate with applications/systems that web sites are already working with?</span></strong></div>
<div><strong><span style="color: #000080;"><br />
</span></strong></div>
<div id="_mcePaste">One key element of the Badgeville API is that is was built to easily integrate into existing systems on the web. We work with a growing number of applications and systems that exist on the web already. We are fully integrated with Facebook (&#8220;Like&#8221; buttons, shares, friends, etc) and can be easily integrated into any commenting system.</div>
<div></div>
<div><strong><span style="color: #000080;">5. Who are some of your current customers/partners and how are their implementations unique?</span></strong></div>
<div><strong><span style="color: #000080;"><br />
</span></strong></div>
<div id="_mcePaste">Some of current customers include Philly.com, The Next Web, TechCrunch, Comcast Sports Group, Buzz Media, SlideShare, Social Media Today and many others. We also have customers in the education and shopping spaces that we are not able to reveal quite yet. As far as the implementations go, we start by asking every customer what business metrics they want to increase. Of course, most of the sites want to increase visits, time on site, and page views, but that is where the similarities end. For our traditional publishing customers, our system is flexible enough to hook into their existing comment systems. Our shopping customers reward users for leaving reviews instead of &#8220;comments,&#8221; while our education customers reward users for completing a quiz. We designed Badgeville to be extremely flexible so the web manager can track any behavior or series of behaviors on a site and reward these behaviors in real time.</div>
<div id="_mcePaste"><a href="http://socialnerdia.com/wp-content/uploads/2010/10/badgeville_analytics_tnw_socialnerdia.jpg"><img class="picture_right" title="badgeville_analytics_tnw_socialnerdia" src="http://socialnerdia.com/wp-content/uploads/2010/10/badgeville_analytics_tnw_socialnerdia.jpg" alt="" width="289" height="154" /></a><strong><span style="color: #000080;"><br />
6. What are some of the initial results they are starting to see?<br />
</span></strong></div>
<div>Our current live implementations of Badgeville are fast showing increasing engagement on our customer sites. For example, <a title="The Next Web" href="http://www.thenextweb.com" target="_blank">The Next Web</a> is extremely happy with the use of Badgeville in their community. They have heard from many of their users that the rewards and light competition to be of the most loyal readers has increased retention and time between return visits. They also, of course, have data to support these qualitative results with the engagement analytics engine we provide as part of the Badgeville package.</div>
<div><strong><span style="color: #000080;"><br />
7. What&#8217;s the process/relationship, from integration to design and reporting, once a company signs up with you?</span></strong></div>
<div><strong><span style="color: #000080;"><br />
</span></strong></div>
<div id="_mcePaste">We offer a few different packages with varying levels of support. For our large customers, we team up to understand their business metrics and design a system to integrate with their sites. For our current customers with the highest level of support, we start with business metrics and discuss what the top 3-5 business metrics are that the company wants to increase. Then we talk through the number of users on the site, and how many times each behavior must occur in order to merit a reward. Each behavior can also reward one point or more and points, when added up, move a user to a new status level. <strong>All of these elements are customizable, and we work with each customer to discover what factors will increase engagement aligned with business metrics</strong>. Once this is all decided, we build custom widgets and help the customer integrate the product into their sites. Badgeville also offers a package with API access only, and in this package we provide best practices and additional levels of support to make sure the implementation is easy and successful on any web or mobile site.</div>
<div><a href="http://socialnerdia.com/wp-content/uploads/2010/10/badgeville_profile_socialnerdia.jpg"><img class="picture_right" title="badgeville_profile_socialnerdia" src="http://socialnerdia.com/wp-content/uploads/2010/10/badgeville_profile_socialnerdia.jpg" alt="" width="179" height="215" /></a><strong><span style="color: #000080;"><br />
8. You received a lot of positive buzz during </span><a title="TechCrunch Disrupt Badgeville" href="http://techcrunch.com/2010/09/27/badgeville/" target="_blank"><span style="color: #000080;">TechCrunch Disrupt</span></a><span style="color: #000080;">. How would you describe the experience there?</span></strong></div>
<div><strong><span style="color: #000080;"> </span></strong></div>
<div>TechCrunch was incredible. When we first came up with the idea for Badgeville, it felt like something that the market would support. As we started talking to customers, we knew it was. But launching any product can be a bit nerve wracking, especially when you are doing it in front of the renowned judges at the event. Making it to the top seven finalists and winning the Audience Choice award, along with many really positive comments from the judging panel of renowned investors and top tech experts, was <strong>an incredible way to launch the company</strong>.</div>
<div><strong><span style="color: #000080;"><br />
9. What&#8217;s coming up next for Badgeville?</span></strong></div>
<div><strong><span style="color: #000080;"> </span></strong></div>
<div><strong><span style="color: #000080;"> </span></strong>We&#8217;re very busy working with our new customers to get their sites up and running with Badgeville&#8217;s white label social rewards platform. Our customers Philly.com, Comcast Sports Group, SlideShare, TechCrunch, and many others will go live in Q4 &#8217;10 or Q1 &#8217;11. We&#8217;re also continuing to explore implementing Badgeville with website and mobile app owners across many verticals, including travel, education, shopping, and more. Of course in talking to various companies we learn a lot and continue to add features to our product and API offering. We&#8217;ll have some more customer announcements soon!</div>
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		<title>The Engadget Show Lucky Charms Experience</title>
		<link>http://socialnerdia.com/index.php/2010/08/the-engadget-show-lucky-charms-experience</link>
		<comments>http://socialnerdia.com/index.php/2010/08/the-engadget-show-lucky-charms-experience#comments</comments>
		<pubDate>Sun, 15 Aug 2010 03:29:11 +0000</pubDate>
		<dc:creator>Esteban Contreras</dc:creator>
				<category><![CDATA[gadgets]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[engadget]]></category>
		<category><![CDATA[lucky charms]]></category>

		<guid isPermaLink="false">http://socialnerdia.com/?p=3523</guid>
		<description><![CDATA[Social Nerdia was at the live taping of The Engadget Show in New York City. Lucky Charms is not a sponsor, but the cereal sure got a lot of attention thanks to Fable III&#8217;s designer Peter Molyneux. Watch the video with Somerlea to know why. Here&#8217;s the story on Engadget&#8217;s site.]]></description>
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<p>Social Nerdia was at the live taping of The Engadget Show in New York City. Lucky Charms is not a sponsor, but the cereal sure got a lot of attention thanks to Fable III&#8217;s designer Peter Molyneux. Watch the video with Somerlea to know why.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/mgbXvqR1lyE?fs=1&amp;hl=en_US&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/mgbXvqR1lyE?fs=1&amp;hl=en_US&amp;hd=1" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>Here&#8217;s the <a title="Be the first to show up at the Engadget Show with Lucky Charms and Peter Molyneux will put you in Fable III! (We've got winners!)" href="http://www.engadget.com/2010/08/04/be-the-first-to-show-up-at-the-engadget-show-with-lucky-charms-a/" target="_blank">story on Engadget&#8217;s site</a>.</p>
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		<title>Metaio&#8217;s Lisa Murphy on the Latest Advancements of Augmented Reality</title>
		<link>http://socialnerdia.com/index.php/2010/08/metaios-lisa-murphy-on-the-latest-advancements-of-augmented-reality</link>
		<comments>http://socialnerdia.com/index.php/2010/08/metaios-lisa-murphy-on-the-latest-advancements-of-augmented-reality#comments</comments>
		<pubDate>Fri, 06 Aug 2010 04:58:37 +0000</pubDate>
		<dc:creator>Esteban Contreras</dc:creator>
				<category><![CDATA[advertising]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[augmented reality]]></category>
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		<description><![CDATA[Lisa Murphy is the Product Marketing Manager for Metaio, a company that develops software products for visual interactive solutions between the real and the virtual world. Metaio is responsible for some of the coolest augmented reality implementations and they recently partnered with Time Out New York Kids to bring P.S.22&#8242;s famous YouTube video to your phone through mobile AR (via [...]]]></description>
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<p><strong><a href="http://socialnerdia.com/wp-content/uploads/2010/08/socialnerdia_metaio_timeoutnewyork_junaio.jpg"><img class="picture_right" style="border: black 2px solid;" title="socialnerdia_metaio_timeoutnewyork_junaio" src="http://socialnerdia.com/wp-content/uploads/2010/08/socialnerdia_metaio_timeoutnewyork_junaio.jpg" alt="" width="123" height="113" /></a>Lisa Murphy</strong> is the Product Marketing Manager for <a title="Metaio" href="http://www.metaio.com" target="_blank">Metaio</a>, a company that develops software products for visual interactive solutions between the real and the virtual world.</p>
<p>Metaio is responsible for some of the coolest augmented reality implementations and they recently partnered with <a title="TONY Kids PS22" href="http://www.timeoutkids.com/ps22" target="_blank">Time Out New York Kids</a> to bring P.S.22&#8242;s famous YouTube video to your phone through mobile AR (via their <a title="Junaio" href="http://www.metaio.com/products/junaio/" target="_blank">Junaio</a> browser). It&#8217;s a brave new AR world and Metaio is one of the companies leading the charge.</p>
<p><strong>1) From movie posters to Ben &amp; Jerry&#8217;s ice cream, augmented reality marketing is generating a lot of buzz. However, the usage and awareness of AR is still not very high. Is buzz the ultimate goal in AR marketing today?</strong><br />
 <br />
<object class="picture_right" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="200" height="137" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/mUuVvY4c4-A&amp;hl=en_US&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="200" height="137" src="http://www.youtube.com/v/mUuVvY4c4-A&amp;hl=en_US&amp;fs=1" allowfullscreen="true" allowscriptaccess="always"></embed></object>Buzz is definitely a goal for brands and it sometimes is the ultimate goal. But for many others, brands are looking beyond the buzz to deliver an interactive brand engagement experience or help drive sales of their products. For example, LEGO, a partner of ours, created the LEGO Digital Kiosk installation at their retail stores. The LEGO Digital Kiosk allowed shoppers to see a 3D model of the actual LEGO toy with animations and sound right on top of the product package when held to the kiosk. ( )In this execution, LEGO not only created a buzz, a great brand experience, but also sold more products as a result of the experience.<span id="more-3427"></span></p>
<p><strong>2) Time Out New York Kids and Metaio recently partnered to create a mag cover with AR using the Junaio browser, similar to Esquire&#8217;s AR cover some months ago. Now that AR is becoming a reality on print, do you think AR is going to become a trend in the print industry?<br />
</strong> <br />
Print industry is a great fit for augmented reality. As we see a more steady push toward digital ebooks and wide consumption of articles online, publishers are looking for creative and innovative ways to engage their traditional magazine readers beyond just text in a magazine. We definitely see more publishers using augmented reality to create this mixed and interactive experience for their readers and drive more sale of the magazines on newstands. For Time Out New York Kids, having a feature cover and an editorial on PS22 definitely pointed out how talented the Chorus was, but to be able to connect the reader to a video of their performance is instant and engaging.   <br />
  <br />
<strong>3) One of my favorite examples of AR is the Adidas Originals 3D Neighborhood sneakers. Where did that idea come from and how successful has it been?</strong></p>
<p><a href="http://socialnerdia.com/wp-content/uploads/2010/08/socialnerdia_adidas_metaio1.jpg"><img class="picture_right" title="socialnerdia_adidas_metaio" src="http://socialnerdia.com/wp-content/uploads/2010/08/socialnerdia_adidas_metaio1.jpg" alt="" width="153" height="109" /></a>The idea of creating an AR shoe that serves as a game controller for the Star Wars game came from Sid Lee Marketing Agency. They approached us with the concept and we jointly implemented the AR experience using our Unifeye software. The campaign has been very successful and generated much press coverage and buzz. I am not able to disclose any statistics regarding usage as they belong to the client. However, the campaign for the user was successful because it extended beyond just a simple AR campaign, incorporating interactions and social media features to make it engaging and fun. We have heard a lot of good feedback.<br />
 <br />
<strong>4) Apps like Tweepsaround (based on Layar) have been able to give us a hint of the integration of AR and the social web. Is Metaio doing anything in the social networking space?<br />
</strong><br />
Yes we are. Junaio, our augmented reality browser, has a social focus that allows users to leave “geo-tags” at locations to share with friends. For example, any user can create a “user augmented channel” and leave photos, comments, notes, or 3D objects at locations for friends to discover. Recently, I created a channel called “Lisa’s Adventures” and it&#8217;s full of my favorite places to go in the city. My friends can tune into my channel and see my recommendations just by pointing their phone. We have also embedded features such as adding friends, news to create a fun and social experience for our users.<br />
 <br />
On the channel side, Foursquare and Youtube are some of the social networking AR channels that we make available for users to discover. <br />
 <br />
<strong>5) Going back to TONY Kids, what do you think this will do for PS 22, the YouTube sensation and Webby Award-winning fifth-grade chorus from Staten Island?</strong></p>
<p>When we told PS22 about the AR cover, they were very excited. Part of the reason why they were so successful was their viral YouTube videos that garnered more than 2 million hits. Using augmented reality, we were able to connect those videos to the magazine article that allowed the readers to experience the magic as they were reading. More readers are able to see their performance.<br />
 <br />
<object class="picture_right" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="200" height="175" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/GjqpPWja-PY&amp;hl=en_US&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="200" height="175" src="http://www.youtube.com/v/GjqpPWja-PY&amp;hl=en_US&amp;fs=1" allowfullscreen="true" allowscriptaccess="always"></embed></object><strong>6) It seems like kids these days are born knowing how to operate computers and smartphones. What about education? Is there an area in which AR could be helpful in the classroom?</strong></p>
<p>Yes! Augmented reality is making books more interactive and fun to read. We did a <a title="Augmented Reality Book Metaio" href="http://www.youtube.com/metaioar#p/u/15/PuAUXliDzSA " target="_blank">project with Bertlesmann in 2008</a> where we turned a couple of pages in their Atlas to 3D AR pages.  The AR experience with visual, audio supplement allowed a reader to better understand the content of the book. Learning by watching a video or having a 3D construction of the terrains vastly improves the intake of information. Future is Wild is another example project.</p>
<p><strong><a href="http://socialnerdia.com/wp-content/uploads/2010/08/socialnerdia_augmentedreality_industrial_carindustry_peugeot.jpg"><img class="picture_right" title="socialnerdia_augmentedreality_industrial_carindustry_peugeot" src="http://socialnerdia.com/wp-content/uploads/2010/08/socialnerdia_augmentedreality_industrial_carindustry_peugeot.jpg" alt="" width="113" height="87" /></a>7) Industrial AR is another interesting use case. Any examples of companies doing this effectively?</strong><br />
 <br />
Yes, Peugeot, Opel, VolksWagen are some of the pioneers in factory planning and prototyping. <br />
 <br />
<strong>8) In what other ways could the world benefit from increased use of AR?</strong><br />
 <br />
Augmented reality creates a simple interface to data and information that is available in the world. By a simple point of the phone, users can get information immediately. For example, if I am a tourist in San Francisco and looking for places to go, I can use AR to discover landmarks around me.  No more searching through a map or reading a guide, you now can get instant information that is relevant and location-based.<br />
 <br />
<object class="picture_right" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="200" height="175" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/zD3-FBEM8aI&amp;hl=en_US&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="200" height="175" src="http://www.youtube.com/v/zD3-FBEM8aI&amp;hl=en_US&amp;fs=1" allowfullscreen="true" allowscriptaccess="always"></embed></object><strong>9) We&#8217;ve gone from webcam/printout examples of AR to all kinds of AR-enabled games and mobile applications. What&#8217;s next in Augmented Reality?</strong><br />
 <br />
The growing area is definitely on the mobile side. Everything that we have seen about AR can now be done on a smart phone.</p>
<p>What’s next is mobile AR games? Check out Zoombie Shooter.</p>
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		<title>SXSWi 2010: Leaving the Mouse Behind with Touch Interfaces</title>
		<link>http://socialnerdia.com/index.php/2010/03/sxswi-2010-leaving-the-mouse-behind</link>
		<comments>http://socialnerdia.com/index.php/2010/03/sxswi-2010-leaving-the-mouse-behind#comments</comments>
		<pubDate>Fri, 19 Mar 2010 04:30:49 +0000</pubDate>
		<dc:creator>Esteban Contreras</dc:creator>
				<category><![CDATA[creativity]]></category>
		<category><![CDATA[gadgets]]></category>
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		<category><![CDATA[touchscreen]]></category>

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		<description><![CDATA[Touchscreens have been around for a while now. We&#8217;ve become used to them thanks to the wide array of small and personal mobile devices we carry on our pockets, manipulating them to open and close windows, zoom in and out on maps, and bring data to life as we move, swipe, hold, and press pixels. No longer do [...]]]></description>
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<p>Touchscreens have been around for a while now. We&#8217;ve become used to them thanks to the wide array of small and personal mobile devices we carry on our pockets, manipulating them to open and close windows, zoom in and out on maps, and bring data to life as we move, swipe, hold, and press pixels. No longer do we have to think about interacting with computing devices with one single point of interaction. And no longer are we limited by a stylus, a mouse, or even a keyboard. Today, our fingers give us access to a wealth of digital information that we could only imagine decades ago.</p>
<p><object class="picture_left" width="240" height="147" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/umJ-5mC3syQ&amp;hl=en_US&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="240" height="147" src="http://www.youtube.com/v/umJ-5mC3syQ&amp;hl=en_US&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999" allowfullscreen="true" allowscriptaccess="always"></embed></object>While the mouse is still the main way in which we talk to the desktop, but that is certainly starting to change. I&#8217;m not saying the mouse is going away, but it&#8217;s starting to feel old, tired, and full of limitations. Its only a matter of time before all screens are controlled by our touch, and new and exciting applications that are manipulated by two, three, four or more points of interaction become the norm, not the exception.</p>
<p><object class="picture_right" width="240" height="147" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/M2kdfoYkhpA&amp;hl=en_US&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="240" height="147" src="http://www.youtube.com/v/M2kdfoYkhpA&amp;hl=en_US&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999" allowfullscreen="true" allowscriptaccess="always"></embed></object><br />
Watch the various videos in this post to see the Microsoft Surface and Windows Phone 7 Series in action, as well as parts of the <a title="SXSW" href="http://www.sxsw.com" target="_blank">SXSW</a> Interactive 2010 presentation &#8220;<em>That Game Feels Nice: Tomorrow&#8217;s Touch Interaces</em>&#8221; about Win7 touch games by Microsoft&#8217;s Amish Patel and Fuel Industries&#8217; Philip Glofcheskie.
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		<title>The Social Nerdia Show!#20 &#8211; Skype Spreads its Wings, AR Eyes, and Pluto Owns X-Men</title>
		<link>http://socialnerdia.com/index.php/2009/09/thesocialnerdiashow20-skypespreadswings-ar-eyes-pluto-owns-x-men</link>
		<comments>http://socialnerdia.com/index.php/2009/09/thesocialnerdiashow20-skypespreadswings-ar-eyes-pluto-owns-x-men#comments</comments>
		<pubDate>Fri, 04 Sep 2009 17:14:59 +0000</pubDate>
		<dc:creator>Esteban Contreras</dc:creator>
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		<description><![CDATA[The Social Nerdia Show! Episode #20 is now available for streaming below, on blogtalkradio, or as a podcast on iTunes. In this episode, @socialnerdia and first-time co-host @domineconcept talk about the latest.. Tech News: eBay finally sells a large portion of Skype, personalized in-videogame ads, Augemented Reality in your eyes with Wi-Fi in your brain, Wikipedia color schemes Not-So [...]]]></description>
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<p><strong><span style="text-decoration: underline;"><span style="color: #606420;"><img class="picture_right" title="socialnerdiashow_template" src="http://socialnerdia.com/wp-content/uploads/2009/08/socialnerdiashow_template-176x300.jpg" alt="socialnerdiashow_template" width="176" height="300" />The Social Nerdia Show!</span></span> Episode #20 </strong>is now available for streaming below, on <a title="Social Nerdia on BlogTalkRadio" href="http://www.blogtalkradio.com/socialnerdia" target="_blank">blogtalkradio</a>, or as a podcast on <a title="Social Nerdia Show! on iTunes" href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=319350647" target="_blank">iTunes</a>.</p>
<p><img style="visibility: hidden; width: 0px; height: 0px;" src="http://counters.gigya.com/wildfire/IMP/CXNID=2000002.0NXC/bT*xJmx*PTEyNTIwODI4MTk3MTgmcHQ9MTI1MjA4MjgyMTE2MiZwPTQ1MDk3MiZkPSZnPTImbz*1ZjcwZjA3Mzg5ZTE*N2E3Yjk5ODE1YWRmMWIxNGM4ZCZvZj*w.gif" border="0" alt="" width="0" height="0" /><object width="210" height="108" data="http://www.blogtalkradio.com/BTRPlayer.swf?file=http%3A%2F%2Fwww%2Eblogtalkradio%2Ecom%2Fplaylist%2Easpx%3Fshow%5Fid%3D681269&amp;autostart=false&amp;bufferlength=5&amp;volume=100&amp;borderweight=1&amp;bordercolor=#999999&amp;backgroundcolor=#FFFFFF&amp;dashboardcolor=#0098CB&amp;textcolor=#FFFFFF&amp;detailscolor=#FFFFFF&amp;playlistcolor=#999999&amp;playlisthovercolor=#333333&amp;cornerradius=10&amp;callback=http://www.blogtalkradio.com/FlashPlayerCallback.aspx?referrer_url=/show.aspx" type="application/x-shockwave-flash"><param name="src" value="http://www.blogtalkradio.com/BTRPlayer.swf?file=http%3A%2F%2Fwww%2Eblogtalkradio%2Ecom%2Fplaylist%2Easpx%3Fshow%5Fid%3D681269&amp;autostart=false&amp;bufferlength=5&amp;volume=100&amp;borderweight=1&amp;bordercolor=#999999&amp;backgroundcolor=#FFFFFF&amp;dashboardcolor=#0098CB&amp;textcolor=#FFFFFF&amp;detailscolor=#FFFFFF&amp;playlistcolor=#999999&amp;playlisthovercolor=#333333&amp;cornerradius=10&amp;callback=http://www.blogtalkradio.com/FlashPlayerCallback.aspx?referrer_url=/show.aspx" /><param name="wmode" value="transparent" /><param name="quality" value="high" /></object></p>
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<p><img src="http://counters.gigya.com/wildfire/IMP/CXNID=2000002.0NXC/bT*xJmx*PTEyNDkwMDg2NjQ*NjMmcHQ9MTI*OTAwODY2NTgxMyZwPTQ1MDk3MiZkPSZnPTImbz1iMjZmYzgzNzNhOTA*YWQ*YjZkNmJiZjlkOTMyYzQ2ZCZvZj*w.gif" border="0" alt="" width="0" height="0" /><img src="http://counters.gigya.com/wildfire/IMP/CXNID=2000002.0NXC/bT*xJmx*PTEyNDg*MDg5NTgxNjgmcHQ9MTI*ODQwODk1OTk4MSZwPTQ1MDk3MiZkPSZnPTImbz1iMjZmYzgzNzNhOTA*YWQ*YjZkNmJiZjlkOTMyYzQ2ZCZvZj*w.gif" border="0" alt="" width="0" height="0" /><img src="http://counters.gigya.com/wildfire/IMP/CXNID=2000002.0NXC/bT*xJmx*PTEyNDc5MzgyOTM2NDgmcHQ9MTI*NzkzODI5NTEzNSZwPTQ1MDk3MiZkPSZnPTImbz1iMjZmYzgzNzNhOTA*YWQ*YjZkNmJiZjlkOTMyYzQ2ZCZvZj*w.gif" border="0" alt="" width="0" height="0" />In this episode, <a title="@socialnerdia" href="http://www.twitter.com/socialnerdia" target="_blank">@socialnerdia</a> and first-time co-host <a title="@domineconcept" href="http://www.twitter.com/domineconcept" target="_blank">@domineconcept</a> talk about the latest..</p>
<p><strong>Tech News: </strong>eBay finally sells a large portion of Skype, personalized in-videogame ads, Augemented Reality in your eyes with Wi-Fi in your brain, Wikipedia color schemes</p>
<p><strong>Not-So Tech News:</strong> Disney acquires Marvel, Fox&#8217;s Twitter commentaries on re-runs, and Macaulay Culkin rumored to be real father to MJ&#8217;s &#8220;Blanket&#8221;</p>
<p><strong>Upcoming Movie Releases: </strong>Gamer, Extract, Amreeka</p>
<p><strong>Upcoming Music Releases: </strong>They Might Be Giants &#8211; <em>Here Comes Science</em>, <span style="font-family: arial;">Derek Webb &#8211; <em>Stockholm Syndrome</em>, David Bazan &#8211; <em>Curse Your Branches,</em> Andrew WK &#8211; <em>55 Cadillac</em>, The Used &#8211; <em>Artwork</em></span></p>
<p><strong>Randomized Topic of the Day</strong>: Crowdsourcing (CP+B / Brammo, Fiat)</p>
<p><strong>Announcement: </strong>Don&#8217;t forget!!! Today&#8217;s the last day to vote for SXSW panels&#8230; Please vote for &#8220;<em>Here Come All the Latino Bloggers</em>&#8220; <a href="http://bit.ly/votesxsw">http://bit.ly/votesxsw</a></p>
<p><a href="http://bit.ly/howtopodcast"></a></p>
<hr /><span style="font-family: mceinline;">Send us your comments/questions to</span> <a href="mailto:socialnerdia@gmail.com"><strong><span style="font-family: mceinline;">socialnerdia@gmail.com</span></strong></a><span style="font-family: mceinline;"> or leave us some voicemail by calling </span><strong><span style="font-family: mceinline;">720-6NE-RDIA</span></strong><span style="font-family: mceinline;">.</span></p>
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		<slash:comments>1529</slash:comments>
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		<item>
		<title>Video Interview: Cali Lewis talks GeekBrief, Old vs New Media, Augmented Reality</title>
		<link>http://socialnerdia.com/index.php/2009/07/interview-cali-lewis-talks-about-geekbrief-media-augmented-reality</link>
		<comments>http://socialnerdia.com/index.php/2009/07/interview-cali-lewis-talks-about-geekbrief-media-augmented-reality#comments</comments>
		<pubDate>Thu, 02 Jul 2009 05:00:25 +0000</pubDate>
		<dc:creator>Esteban Contreras</dc:creator>
				<category><![CDATA[android]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[blogging]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[gadgets]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[journalism]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[pop culture]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[blogger]]></category>
		<category><![CDATA[podcasting]]></category>

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		<description><![CDATA[Cali Lewis is the producer, writer and host of GeekBrief.TV, a video podcast about tech, consumer electronics, and web 2.0. An influential person in the tech community, Cali is also quite down to earth and recently did an awesome job as an organizer of WordCamp Dallas 2009, where I was able to ask her some [...]]]></description>
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<p><img class="picture_right" title="calilewis_geekbrief_socialnerdia" src="http://socialnerdia.com/wp-content/uploads/2009/06/calilewis_geekbrief_socialnerdia.jpg" alt="calilewis_geekbrief_socialnerdia" width="140" height="188" /><strong><a title="About Cali Lewis" href="http://www.geekbrief.tv/about-cali" target="_blank">Cali Lewis</a></strong> is the producer, writer and host of <a title="GeekBrief.tv" href="http://www.geekbrief.tv" target="_blank">GeekBrief.TV</a>, a video podcast about tech, consumer electronics, and web 2.0. An influential person in the tech community, Cali is also quite down to earth and recently did an awesome job as an organizer of <strong>WordCamp Dallas</strong> <strong>2009</strong>, where I was able to ask her some questions.</p>
<p>In the two videos below, you&#8217;ll learn about Cali&#8217;s real (but not very googleable) name, her geeky roots, and her transition from self-storage manager to full-time video podcaster.</p>
<p>Cali also told me about having friends not &#8220;fans&#8221; (with one <a title="Jennifer Love Hewitt" href="http://en.wikipedia.org/wiki/Jennifer_Love_Hewitt" target="_blank">exception</a>), the exciting future of <a title="Augmented Reality" href="http://en.wikipedia.org/wiki/Augmented_reality" target="_blank">AR</a> and 4G networks, and the threat that bloggers pose to journalists. Cali is aware that &#8220;<em>the internet is not going to wipe out TV, just like TV didn&#8217;t wipe out the radio, and the radio didn&#8217;t wipe out the newspaper</em>&#8220;, but it&#8217;s clear that online productions of high quality like <a title="GeekBrief.tv" href="http://www.geekbrief.tv" target="_blank">GeekBrief.TV</a> are  transforming the way we watch and think of content on the web.</p>
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