Archive for the ‘Web 3.0’ Category


googlebuzzlogo_socialnerdia_buzzwednesdayGoogle Buzz has created some buzz in the past couple of days. A Twitter killer it is not, but it is definitely the most exciting social web service I’ve seen since FriendFeed. Tim O’Reilly has said that Google has “taken the social media lessons of Twitter,” and Jason Calacanis thinks “Google Buzz 1.0 is better than Facebook after six or seven years.”

Not only does Buzz combine some of the best aspects of Google Wave, FriendFeed, and Twitter, but it’s also built into GMail. By adding the mobile component (so we can take it anywhere), and integrating feeds from Twitter, Flickr, Picasa, and Blogger (so we can pull outside content), Google Buzz starts to sound like a very promising service of its own, and not just another GMail feature.

But the question that everyone is wondering about is:  Can Google really create a new social network that people will want to use?

It is true that Google has failed at many, if not all things social in the past, but this time it seems different. From day one, Buzz already makes great use of multimedia, is open to anyone, makes use of @ replies (ie. @socialnerdia@gmail.com), and allows us to have conversations in real-time.

So, with early adopters rushing to test, criticize, and/or embrace Google Buzz, should companies be creating accounts just as they have done on Twitter and Facebook?

Traditionally, companies have been slow to join social networks. The idea of unproven and confusing new social services creates unwillingness to jump in until other companies have. But with a rapidly changing and increasingly social online landscape, it is essential to understand the things that people are doing. In order to really “get it” companies could spend months researching, brainstorming, and strategizing. Or they could just do what regular people do: Jump in and experiment.

samsungusa_googlebuzz_buzzwednesday (more…)

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rickmarini_superfan_interview_socialnerdiaRick Marini is the founder of SuperFan, a site built around the idea that people are passionate about all kinds of things, from bands and celebs, to brands and video games. In short, SuperFan is a social hub for the things you love. It’s also a great way for companies to get acquainted with their true fans. It is no coincidence that Rick, an experienced entrepreneur and Harvard MBA, has gained not only loyal super fans, but also advisors like Dwight Howard and Shawn Fanning. Below are some questions that Rick answered for Social Nerdia. Enjoy!

1. How do you define the word “fan” and why do you think it has become such a key element of the social web?

I define a “Fan” as someone who has a genuine interest or passion for something and is proud to be associated with it. People around the world are passionate about their favorite music, sports, entertainment, games, books, places, products, schools and so on.  Everyone is a fan of something.

2. From Second Life to World of Warcraft and $1 gifts on Facebook, virtual currency is becoming.. normal. What is the future of online currencies and micropayments?

The future of “Web 3.0” will be centered on social games that utilize virtual currencies and micropayments.  Most of these games are free-to-play but also include special features where players can enhance their playing ability by purchasing virtual currency to exchange for virtual goods.  Some examples of virtual goods include clothes for an avatar, plants for a virtual farm or garden, power-packs for more energy, or tools/weapons to complete game tasks faster.  The virtual goods market in the US will be $1 billion in 2009 and is expected to be $1.6 billion in 2010.  The Asian market is already at $5 billion in 2009.

3. As a Harvard MBA, what do you think post-recession MBA programs could do to better prepare technology and business leaders?

Post-recession MBA’s” have the benefit of experience and that should be applied to business leadership.  The risk-reward ratio was out of line for the past several years and that drove short-term greed.  I think great business leaders have a long-term perspective.  They understand that there can be bumps in the road but they also realize that getting to the final destination takes a lot of hard work and taking short cuts rarely works. And sometimes those short cuts can have an enormous impact on the ability for everyone to drive towards those long-term goals.  We are now digging out of that unfortunate situation. (more…)

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MichaelChui_socialnerdiaWeb 2.0 tools and technologies, things like blogs, wikis, podcasts and RSS, are changing the way companies communicate and collaborate, both internally and externally with customers, partners and suppliers. In last night’s The Social Nerdia Show! I was able to speak with Michael Chui about how companies can successfully leverage Web 2.0 and social media. Michael, a McKinsey & Company consultant serving technology and telecom clients, has been co-leading research on emerging long-term technology trends and their impact on clients and some of this research can be found on studies published by The McKinsey Quarterly, including “Six ways to make Web 2.0 work.”

Listen to the entire conversation with Michael on the Flash player below. You can also subscribe to our shows on iTunes, stream from mobile phones on Stitcher, and listen LIVE on blogtalkradio.

For the past 3 years, Michael and his McKinsey team have been surveying over 2000 executives on their use of Web 2.0 in the enterprise. “There has been an evolution; the number one thing that has changed over the years is continuing adoption and usage,” Michael explained.

web20_socialnerdiaAs more and more enterprises experiment and deploy the tools, it seems like more of them are starting to realize their real value. Michael explained that the results are impressive because “two thirds of respondents actually reported driving real business benefits from the use of Web 2.0 in the enterprise, which is quite a powerful result.”

Some of the benefits discovered include an “increase in speed to access knowledge and expertise, increase in cost-savings related to communication and travel, increase in employee satisfaction, and increase in the effectiveness of marketing and customer satisfaction.”

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